


Seemingly simple things like uneven terrain meant that, for example, the collision engine the team had used in the previous game could not be used in Snake Eater.

Kojima himself stated in an interview that the previous games had remained largely indoors precisely because of hardware limitations. However, this did present problems for the game's development, as creating a believable jungle setting with realistic landscape and wildlife would be very challenging on the PS2. Kojima specifically wanted to do this because this would be the second MGS game on the same console, so he felt the team needed to do something notably different as a result. One of these plans was the rather significant departure from the militaristic and industrial environments found in the previous two games, with Snake Eater favouring a more exotic jungle setting.
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While this presented some notable problems in terms of the scope of what Kojima and the development team wanted to achieve with the game, the plans for it remained largely intact, despite their having to make do with the less powerful PS2 hardware. The initial plan for Metal Gear Solid 3 was for it to be developed for the then-upcoming PlayStation 3 hardware, but due to the far longer than expected wait for the console's launch the game was instead moved back to the PlayStation 2. Metal Gear Solid 3: Snake Eater - Welcome to the Jungle Of course, the visuals and the feel of the game weren't going to be the only changes fans were once again going to be playing with a new protagonist. Kojima was set on once again on trying to do something he had not done in the previous two Metal Gear Solid games, and with that goal in mind began to plan a game that would both look and feel drastically different from everything people had grown used to with the series. He had clearly shown that he wasn't afraid of going against fan wishes when he essentially made Solid Snake a supporting character in Metal Gear Solid 2, and as a result fans where somewhat trepidatious about what he would do next. By Taneli Palola, posted on 20 January 2018 / 7,740 ViewsĪfter Metal Gear Solid 2 pulled the famous and rather controversial bait and switch on the series' fanbase, expectations on what direction Hideo Kojima would decide to take the franchise in next were all over the place.
